
It's tempting to reveal too much, but we will say this towards the end of the game you can lead a Borg invasion of Earth.Īnd this isn't the only highly interesting mission - you can look forward to beaming a Romulan spy onto a Klingon prison facility from a cloaked ship, assimilating a Dominion cloning centre, so you can clone Locutus, using the Enterprise to. What is so good is the way the narrative unfolds through the missions, and how these are structured around scripted moments.There are four campaigns (Federation, Klingon, Romulan and Borg) which you can play in any order, although you'd be stupid to spoil the plot by doing so (if you want to try out all the races straight away, go for the excellent skirmish mode). The Klingons become involved, complicating things with an internal struggle for power, as do the Romulans (led by Tasha Yar's daughter) with their deceitful self-interested tactics. A ship comes back in time to warn the Enterprise of an imminent Borg invasion, which in another timeline has been successful and reduced the Alpha Quadrant to an assimilated Borg outpost. The main plot revolves, as so many of the best Trekkie ones do, around the Borg. In fact, it's better than some of the film efforts from recent years, and works like a string of exceptionally good episodes. This could have been a big problem, except for the fact that the story is so damn good. Story GloryĪrmada is very much a story driven game, with the strategic and resource management side of things kept as light as possible. But when you're a simple and limited person like me, this is not necessarily a bad thing. Homeworld might have hurt a lot of people's brains with its fully 3D galactic beauty, but it was a massive achievement that makes Armada look very limited and simple by comparison.

And this is where we encounter the first problem, because there is something just wrong about space vessels moving around a 2D plane. FC is a land-based 3D RTS, while Armada is more like Command & Conquer in space. The answer is both yes and no, although to be fair both games are quite different. All-new ship classes, weapons and intense tactical challenges collide in 3-D battles.Following last month's Force Commander disappointment (at least in terms of what it could have been), it was always going to be interesting to see if a Star Trek RTS could fare any better. Battle in intense competition over LAN and the internet, where the outcome of every encounter depends on your ability to manage your fleets across the galaxy.

Meanwhile, a spatial rift has the mysterious Species 8472 flooding into Federation space. The Borg are back with an insidious new weapon that threatens the very fabric of the galaxy. The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg. Experience revolutionary effects, a true 3-D engine showcases the cinematic action of your 30+ starships.Ī real time strategy video game published by Activision in 2001, based upon the Star Trek universe. Multiplayer capability, destroy your friends’ armadas and egos in multiplayer via LAN or internet using one of the four distinct races. Who will live? Who will be assimilated? The future depends on your every decision.

You command four powerful races in a strategic struggle for survival. Playable factions include the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and the Borg. The game's look and feel is based primarily on Star Trek: The Next Generation, and features a few of its main characters and ships. A real-time strategy game published in 2000 by Activision.
